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Indie Video Game Studios

Indie video game studios are usually run by a small number of people, and usually, don’t have very much capital or resources to work with. Regardless of this many Indie Studios have been known to create beautiful, engaging, and groundbreaking/ world-changing video games over the past many years.

Some of the most influential and transformational games of the past decade were creative either by single creators, or small teams.

Many people who have made their own independent games still underestimate the sheer amount of work, and resources required when involving more people on a project. People tend to grossly underestimate what it costs, and the interpersonal soft and social skills needed.

Politics in an indie game development studio.

In any organization, there are the leaders and the followers, and this is all true in indie video game development studios as well. Not all ideas are going to make it, and not all ideas should make it.

When someone is working alone in game development, they usually overestimate the amount of work babe actually done in a given amount of time. Being part of an Indie video games studio really might mean a 40 hour a week full-time job.

Sounds great, however reality sets in quick, as it always does. When you begin working with other people, on bigger projects, and with a greater reach, you also begin to assemble greater and greater looming deadlines.

Growing responsibilities and expectations.

As an organization, and as you begin to develop and release games, the structure will undoubtedly change. This may seem like a bad thing, but it is usually and generally for the good. Process is important when it comes to reliable architectures, responsible support members, and engaging and providing positive experiences to the players.

Find and what works for your team, and your organization, and sure that all of your “vertical” departments are connected and exchanging ideas. If you are the leader of the studio, it is your duty to ensure that your team members have everything they need to succeed. You don’t have a team working for you, you are working for your team.

Building the game is the easy part.

Okay, maybe that’s a bit reductive, but let me explain. Lots of people make video games every day, and lots of people end up having literally 0 people play them. Producing and releasing the game requires structure, planning, and good execution. Video game studios need to be driven by passion, for sure, but they also need to be driven by profit— a studio with no plans or ideas on how to generate money isn’t a studio that will last for long.

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