One Button Video Games

Consider that most RPG’s today required quick inputs, and a memorization of the skill set of the character in use. As designers take more experimental approach is to video games, a one button RPG, or any other genre, for that matter it is an interesting concept in and of itself.

Usually the point behind making a one button game would be to simplify and paired down the input experience, however some experimental games may use this trope to make the game exponentially more complicated or slower paced.

Games with one input.

When you look at games like Canabalt, Fish Face, Poto, Cabango, Desktop Dungeons, and Powder, they all use a single button, because it is all they need to express the functionality within their game. A one button approach should not be used to “dumb down a game,“ it should be part of the games’ concept as a core mechanic.

One button games have been on the rise since early 2007, perhaps most notably found in the hit video game flappy bird. This trend has moved beyond mobile games and into the territory of desktop and console experiences as well.

How can One Button games be applicable?

Players with physical disabilities may also find advantages in playing one important games, where and then input method is unconventional by nature. It has been shown in multiple examples of complex games being controlled by a single input.

Generally the main premise behind a one button game, is that instead of gradually increasing the complexity of inputs required, or skill related to directly manipulating the character, the intensity of the games action will increase, therefore requiring more precise timing or precision of the button press.

Rhythm games are perhaps the most applicable and recognizable form of one button game, we are interested to see how this trend evolves into the future, and the many genres it may influence.