Achievement Systems in Video Games
All games have goals. Used properly, achievements can provide an alternative set of "success" criteria to the main game mission, providing incentives to play the game in different ways. Different ways which are, hopefully, also fun.
For years, video games have been a fringe market, traditionally viewed as "for kids" or "for nerds". Now, we are witnessing a huge push towards the mainstream in games, and achievements are just some of that mainstream marketing settling in. Many people are finally realizing that video games are big money, and achievements are a clever way to capitalize on this.
In some cases, developers are generally forced to add achievements to their games by Publishers in order for them to be officially released— and will often become interviewed as to why some of their achievements are 'ridiculously easy in comparison to so-and-so's achievements'.
Achievements can be extremely effective if used correctly and ethically. Some achievements encourage players to try different aspects of a game they may not have before. One reason that some achievements are too easy may be to condition the player to expect and want more of them.
This has been thoroughly abused by MMOs like World of Warcraft, which reward levels on an upward curve to hook players in the beginning and encourage them to sink more time into the game. Part of what makes it successful is a willingness of the player, due to the financial investment they make and a desire to be entertained.
Achievements are of particular interest in the area of “serious games”. The serious games industry, which creates games that enhance performance and learning, has been much slower
in their adoption of achievement systems. However, this form of feedback and reward could be
beneficial to an industry that often struggles with making games entertaining as well as
All Pages in The Science of Player Motivation
Almost every game relies heavily on extrinsic rewards. You accomplish a task and the game gives you a reward (sometimes). These rewards work very well in a simple game like Bejeweled or Peggle — Many will play Bejeweled for hours trying to beat their high scores, and many would wonder if there had been no […]
The hitpoint system is simple. That's why it works. I once played a shooter that simulated realistic injuries. Different parts of your body could be damaged. If your arm got injured your accuracy suffered if you got a leg injury your movement speed declined. Eventually without aid from a team member bullets wounds would cause […]
Achievement Systems in Video Games
All games have goals. Used properly, achievements can provide an alternative set of "success" criteria to the main game mission, providing incentives to play the game in different ways. Different ways which are, hopefully, also fun. For years, video games have been a fringe market, traditionally viewed as "for kids" or "for nerds". Now, we […]
The Science of Player Motivation Topic Completion: 33%
Indie video game studios are usually run by a small number of people, and usually, don’t have very much capital or resources to work with. Regardless of this many Indie Studios have been known to create beautiful, engaging, and groundbreaking/ world-changing video games over the past many years. Some of the most influential and transformational […]
What do Video Game Publishers do? Real publishers can offer a wide range of services including funding, localization, hardware compatibility, market expertise, marketing, communication, etc. It really depends on the services you are after, but you should try to get a contractual quantification for every aspect (if PR, for example, number of articles in x […]
Game Design & Development courses provided by GAMEBIN.tv are one of a kind, up-to-date, and sourced from real industry Game Developers. We cover the theory and practice of the fundamentals of Game Design & Development as well as an introductory to major concepts and ideas. Making Video Games as a Hobby Whether it's just you, […]
What would we say if we could say anything about the gaming industry? Look how much it’s grown. There was a time long ago when some people believed that the games industry would be a passing fad and fade into obscurity. They turned out to be incredibly wrong, as consumers spent $108.9 billion in the games […]
Making a video game for the first time can seem just as hard as climbing a mountain before we've written the even first lines of code. If we follow the right steps, though, any task is doable. Here are the crucial steps we should follow when making our first video game. The Idea and Prototyping […]