Functional Game Design Theory

As games in their current form, reach the age of f more than 40 years we can begin to ask ourselves about how the design and patterns, the mechanics and rules, and the functional abilities have progressed over that time. Overall we have made a significant improvements to graphics technologies, input devices and turn on connectivity, and we are still looking towards a future of virtual and augmented reality.

Video games exist in a subjective space, in which the definition of a game is also subject to its creators, and the consumers intent, and intended or otherwise. Games exist as collections of many systems, and it is critical to understand the fundamental differences between various kinds of systems, as games share many mechanics across many genres. It should also be mentioned that there are games in which there exist distinct systems, mechanics or gameplay unique to that specific environment, or title.

John Van Neumann, Developer of game theory, expressed that most things could be solved like chess, checkers, and tic-tac-toe, are not games; because once they have been solved their play becomes mechanical, attributed to the most dominant strategy, and can be computed.

Types of interactive systems

Interactive systems encompass the entire ready of their interactive systems. Puzzles, are the first interior layer and they provide the problem in which the participant is proposed. Contests, introduce competition for which multiple participants have shared mutual risk and shared mutual stake. Games, introduce decisions in which strategy and optimal decision making can influence the outcome.

Functional game design is not the same as functional based game programming. Functional game design is the application of mechanics to a process or interactive system that allows the player or participant to express themselves within the experience. By introducing these mechanics, such as interactive chat windows, inventories and banking vaults, character customization, time or rhythm-based mechanics, or competition or gambling mechanics, setting windows and input remapping. Functional game design is about expanding the set of available actions to the player, and only those that truly serve the purpose of the game’s experience.